21st Century Prototyping Technologies
Design today is both physical and digital.
That’s especially true when designing new products. Designers need to bring together a myriad of digital and physical prototypes, models, and tools to develop and test their ideas, with each tool bringing its own costs, strengths and obstacles. Navigating the web that these tools create is a complex task for any designer, and costs companies time and money.
Coupled with this, the increasing technicality of modern products is pushing design out of the hands of users and making it difficult for their voice to be heard. Although there’s a growing demand for user-voice and customised, bespoke products, to engage effectively with design they must be able to rise to the complexity of products and the tools used to create them.
In this project, we’re investigating how we can use Immersive Technologies (XR) to bring the physical and digital domains together in design. We believe that these technologies hold huge potential to streamline design processes, offload complexity to computation, and simultaneously increase accessibility to anyone regardless of their background.
By redefining the prototyping toolchain to simultaneously strut both the physical and digital, this project envisions a world where the tools work for the designer, rather than create a web for them to navigate.
21st Century Prototyping Projects
Meet the Team.
Setting the stage to show the community our technical capabilities and upcoming research, this week the 21CP team exhibited a range of demos at the ICED 2023 conference! We had three sets of demos up and running for attendees to try: Design in VR: Aman led the charge with a demo showing the different ways […]
This week Chris and the team joined the launch event for the new ProSquared Network on the Democratisation of Digital Devices. This 5-year network aims to connect industry and academia to find new ways to overcome production barriers at lower volumes, by making design, prototyping, and manufacture faster and more efficient. Doing so will be […]
Building on the success of last year, Lee has rolled out the next generation of CityBlocks at the Bristol Housing Festival, with support from Arup . This year tasked with enabling community input to the redevelopment of Spike Island, Bristol. Lee jumped to the challenge. Now armed with some snazzy new light boxes, real-time design […]
City Blocks was delighted to be invited to Build London, hosted jointly by Royal Institute of British Architects and Epic Games, as one of the ‘carefully curated selection of best in class Unreal Engine projects’! The event was hosted at the RIBA headquarters in London on the 25th September with over 300 attendees, from the […]