The Neuro-cognition of Digital and Physical desiging
When prototyping, a number of different tools and technologies exist in physical and digital domains. Whilst each domain is known to have its respective benefits and drawbacks and also that design outcomes vary depend upon the tools used, little is known about the impact that designing in physical or digital domains has on the neurological processes of designers.
As part of the Prototwinning project, we are investigating the impact that prototyping in different domains has on these neuroc-cognitive processes. By establishing these links we will be able to better select prototyping tools for specific purposes and also better support designers using these tools.
Setting the stage to show the community our technical capabilities and upcoming research, this week the 21CP team exhibited a range of demos at the ICED 2023 conference! We had three sets of demos up and running for attendees to try: Design in VR: Aman led the charge with a demo showing the different ways […]
The IDEA challenge returned in May 2023 for its third iteration! This time it was hosted by the University of Zagreb and building on the success of the the challenge’s first two iterations was set to be bigger and better than ever! The challenge saw teams working fully virtually to develop a CubeSat satellite that […]
This week Chris and the team joined the launch event for the new ProSquared Network on the Democratisation of Digital Devices. This 5-year network aims to connect industry and academia to find new ways to overcome production barriers at lower volumes, by making design, prototyping, and manufacture faster and more efficient. Doing so will be […]
Prototyping is an indispensable activity in the product development process but what does prototyping practice in industry look like? In this video we take a ‘snapshot’ of prototyping practice from 5 companies to see how practice has evolved and understand what the characteristics of industrial practices are. This work was presented at the International Conference […]
The IDEA (International Design Engineering Annual) Challenge just completed its first iteration! Inspired by current events, this year’s participants competed to develop a novel vaccine transport system to aid in the distribution of vaccines across rural Colombia. Fourteen participants from across four institutions participated. Over the course of four days, the groups worked hard to […]
Prototyping constitutes a wide range of methods spanning both physical and digital domains, each with their respective benefits and drawbacks. Different methods are used in the product development process (PDP) to generate knowledge about both the problem and design solution. A key ingredient to successful product development is ensuring that the right knowledge about the product is […]
Written by Louise Larsson Summary of project and intended outcomes In my individual research project this term I investigated potential alternative user interfaces for computer-aided design, CAD, software and brain-computer interfaces in particular. That is looking into the prospects of making designing more intuitive and accessible by introducing brain control to the design process in […]
Harry today presented his poster titled “Investigating strategies for mass property replication in 3D printed prototypes” at DCC2020 – virtually, of course, given the world we now live in! The poster aims to introduce the use of variable infill for the purpose of replicating mass properties between as-designed and as-fabricated parts when using rapid prototyping. […]
We would like to thank the organisers of Design 2020 for a fantastic virtual conference, with four papers presented by member of the group: A FRAMING OF DESIGN AS PATHWAYS BETWEEN PHYSICAL, VIRTUAL AND COGNITIVE MODELS presented by David, DEMOCRATISING DESIGN THROUGH SURROGATE MODEL CONVOLUTIONAL NEURAL NETWORKS OF COMPUTER AIDED DESIGN REPOSITORIES and CO-WORD GRAPHS […]