Chris Cox MENG
Chris is a Postgraduate Researcher in the third year of his PhD.
He completed his Masters in Mechanical Engineering at Bristol in 2019, focusing on machine design. During his undergraduate course he worked in collaboration with CERN, investigating the manufacture of a new design of superconducting electromagnet, and was the Team Director for the university’s Formula Student team.
Chris started his PhD investigating the use and value of Digital Threads as part of the DETI initiative. Since then he has started looking at possible applications of haptic feedback in engineering design and the role that haptics play when creating Mixed Reality (MR) prototypes.
He is currently running an experiment investigating the role played by size and mass in affecting a user’s perception of an MR prototype. This work will go on to inform a tool-kit of best practices when creating MR prototypes, helping to maximise their value and minimise their cost and required development time.
Outside the office, Chris enjoys DIY, skiing, and running. He is also in the very (very) slow process of restoring a 1972 MGB GT.
Is Seeing Believing? Investigating the influence and interplay of physical and virtual traits on the user perception of Mixed Reality prototypes.
Is Seeing Believing? Investigating the influence and interplay of physical and virtual traits on the user perception of Mixed Reality prototypes. There is a significant drive in Design Research towards creating realistic prototypes for without requiring significant time and funds. Mixed Reality (MR) prototyping may offer a solution to this requirement. New research, due for […]
Unlocking Design Potential: The Power of Mixed Fidelity, Mixed Reality Prototypes
Mixed Reality (MR) technologies have emerged as potential game-changers in the design landscape, offering a dynamic blend of physical and virtual elements. Designers are increasingly drawn to MR for its potential to elevate, enrich, and expedite prototyping endeavors. One intriguing aspect is MR’s ability to deceive our senses, bridging the gap between the virtual and […]
Improving mixed-reality prototyping through a classification and characterisation of fidelity
Improving mixed-reality prototyping through a classification and characterisation of fidelity – Design Conference 2022 https://www.youtube.com/watch?v=Ln04nqX1IL8 Prototyping is a vital activity in product development. For reasons of time, cost and level of definition, low fidelity representations of products are used to advance understanding and progress design. With the advent of Mixed Reality prototyping, the ways in […]
Presenting at CAD’22
We are delighted to announce that the DMF lab will be attending and presenting research the 19th annual International CAD Conference.